Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp |
UStaticMesh * CreateStaticMesh
(
struct FMeshDescription & RawMesh,
TArray< FStaticMaterial > & Materials,
UObject * Outer,
FName Name
)
Creating a static mesh from an array of triangles.
Creates a static mesh object from raw triangle data.