CreateStaticMesh

Creating a static mesh from an array of triangles.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp

Syntax

UStaticMesh * CreateStaticMesh
(
    struct FMeshDescription & RawMesh,
    TArray< FStaticMaterial > & Materials,
    UObject * Outer,
    FName Name
)

Remarks

Creating a static mesh from an array of triangles.

Creates a static mesh object from raw triangle data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss