FSetupInfo

Struct used to initialize [FSuppressableWarningDialog](API\Editor\UnrealEd\Dialogs\FSuppressableWarningDialog)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h

Include

#include "Dialogs/Dialogs.h"

Syntax

struct FSetupInfo

Remarks

Struct used to initialize FSuppressableWarningDialog

User must provide confirm text, and cancel text (if using cancel button)

Variables

Name Description

Public variable

bool

 

bDefaultToSuppressInTheFuture

If true the suppress checkbox defaults to true

Public variable

FText

 

CancelText

Text used on the button which will return FSuppressableWarningDialog::Cancel

Public variable

FText

 

CheckBoxText

Test displayed next to the checkbox, defaulted to "Don't show this again"

Public variable

FText

 

ConfirmText

Text used on the button which will return FSuppressableWarningDialog::Confirm

Public variable

FSlateBrush ...

 

Image

Image used on the side of the warning, a default is provided.

Public variable

FString

 

IniSettingFileName

The name of the file which stores the IniSettingName flag result

Public variable

FString

 

IniSettingName

The name of the setting which stores whether to display the warning in future

Public variable

FText

 

Message

Warning message displayed on the dialog

Public variable

FText

 

Title

Title shown at the top of the warning message window

Constructors

Name Description

Public function

FSetupInfo

(
    const FText& InMessage,
    const FText& InTitle,
    const FString& InIniSettingName,
    const FString& InIniSettingFileNam...
)

Constructs a warning dialog setup object, used to initialize a warning dialog.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss