References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h
Include
#include "Dialogs/Dialogs.h"
Source
/Engine/Source/Editor/UnrealEd/Private/Dialogs/Dialogs.cpp
Syntax
bool PromptUserIfExistingObject( const FString & Name, const FString & Package, class UPackage *& Pkg)