PromptUserIfExistingObject

Windows
MacOS
Linux

Deprecated

  • Creating groups (nested packages) is no longer supported. Use PromptUserIfExistingObject overload that does not take the Group paramater.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h

Include

#include "Dialogs/Dialogs.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/Dialogs.cpp

Syntax

bool PromptUserIfExistingObject
(
    const FString & Name,
    const FString & Package,
    const FString & Group,
    class UPackage *& Pkg
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss