SCustomDialog::OnButtonClicked

Handle the button being clicked

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/CustomDialog.h

Include

#include "Dialogs/CustomDialog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/CustomDialog.cpp

Syntax

FReply OnButtonClicked
(
    FSimpleDelegate OnClicked,
    int32 ButtonIndex
)

Remarks

Handle the button being clicked

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