SCustomDialog::SLATE_EVENT

Event triggered when the dialog is closed, either because one of the buttons is pressed, or the windows is closed.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/CustomDialog.h

Include

#include "Dialogs/CustomDialog.h"

Syntax

IconBrush ScrollBoxMaxHeight DialogContent SLATE_EVENT
(
    FSimpleDelegate,
    OnClosed
) const

Remarks

Event triggered when the dialog is closed, either because one of the buttons is pressed, or the windows is closed.

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