SDeleteAssetsDialog::GetReferencingAssetsEmptyText

Gets the text to display in the on disk referencing assets section when it is empty.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h

Include

#include "Dialogs/SDeleteAssetsDialog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/SDeleteAssetsDialog.cpp

Syntax

FText GetReferencingAssetsEmptyText() const

Remarks

Gets the text to display in the on disk referencing assets section when it is empty.

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