SDeleteAssetsDialog::ScanningText

Gets the scanning text to display for the progress bar.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h

Include

#include "Dialogs/SDeleteAssetsDialog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/SDeleteAssetsDialog.cpp

Syntax

FText ScanningText() const

Remarks

Gets the scanning text to display for the progress bar.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss