SDeleteAssetsDialog

The dialog that appears to help users through the deletion process in the editor.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h

Include

#include "Dialogs/SDeleteAssetsDialog.h"

Syntax

class SDeleteAssetsDialog : public SCompoundWidget

Remarks

The dialog that appears to help users through the deletion process in the editor. It helps them find references to assets being deleted and gives them options on how to best handle cleaning up those remaining references.

Destructors

Name Description

Public function Virtual

~SDeleteAssetsDialog()

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs,
    TSharedRef< FAssetDeleteModel > InD...
)

Construct a SContentReference.

Overridden from SWidget

Name Description

Public function Virtual

FReply

 

OnKeyDown

(
    const FGeometry& MyGeometry,
    const FKeyEvent& InKeyEvent
)

Called after a key is pressed when this widget has focus (this event bubbles if not handled)

Classes

Name

Description

Public struct

FArguments

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