| FSlateControlledConstruction | ||||||
| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h |
Include |
#include "Dialogs/SDeleteAssetsDialog.h" |
class SDeleteAssetsDialog : public SCompoundWidget
The dialog that appears to help users through the deletion process in the editor. It helps them find references to assets being deleted and gives them options on how to best handle cleaning up those remaining references.
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~SDeleteAssetsDialog() |
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Construct ( |
Construct a SContentReference. |
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Description |
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FArguments |