SDlgPickAssetPath

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h

Include

#include "Dialogs/DlgPickAssetPath.h"

Syntax

class SDlgPickAssetPath : public SWindow

Variables

Name Description

Protected variable

FText

 

AssetName

Protected variable

FText

 

AssetPath

Protected variable

bool

 

bAllowReadOnlyFolders

If true, read only folders will be displayed

Protected variable

EAppReturnType:...

 

UserResponse

Constructors

Name Description

Public function

SDlgPickAssetPath()

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs
)

Public function

const FText ...

 

GetAssetName()

Gets the resulting asset name

Public function

const FText ...

 

GetAssetPath()

Gets the resulting asset path

Public function

FText

 

GetFullAssetPath()

Gets the resulting full asset path (path+'/'+name)

Protected function

FReply

 

OnButtonClick

(
    EAppReturnType::Type ButtonID
)

Protected function

void

 

OnNameChange

(
    const FText& NewName,
    ETextCommit::Type CommitInfo
)

Protected function

void

 

OnPathChange

(
    const FString& NewPath
)

Public function

EAppReturnTy...

 

ShowModal()

Displays the dialog in a blocking fashion

Protected function

bool

 

ValidatePackage()

Ensures supplied package name information is valid

Classes

Name

Description

Public struct

FArguments

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