Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h |
Include |
#include "Dialogs/DlgPickPath.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Dialogs/DlgPickPath.cpp |
const FText & GetPath()
Gets the resulting asset path