SReferenceTree::SetAllExpansionStates

Sets expansions states for every item in the tree.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h

Include

#include "Dialogs/DlgReferenceTree.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/DlgReferenceTree.cpp

Syntax

void SetAllExpansionStates
(
    bool bInExpansionState
)

Remarks

Sets expansions states for every item in the tree.

Parameters

Parameter

Description

bInExpandItems

true if items should be expanded, false if they should be collapsed.

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