FLevelDragDropOp

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h

Include

#include "DragAndDrop/LevelDragDropOp.h"

Syntax

class FLevelDragDropOp : public FDecoratedDragDropOp

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

bool

 

bGoodToDrop

Whether content is good to drop on current site, used by decorator

Public variable

TArray< TWeakOb...

 

LevelsToDrop

The levels to be dropped.

Public variable

TArray< TWeakOb...

 

StreamingLevelsToDrop

The streaming levels to be dropped.

Functions

Name Description

Public function Static

const FStrin...

 

GetTypeId()

Public function

void

 

Init()

Inits the tooltip

Public function Static

TSharedRef< ...

 

New

(
    const TArray< TWeakObjectPtr< ULeve...
)

Public function Static

TSharedRef< ...

 

New

(
    const TArray< TWeakObjectPtr< ULeve...
)

Overridden from FDragDropOperation

Name Description

Public function Virtual Const

TSharedPtr< ...

 

GetDefaultDecorator()

The widget decorator to use

Public function Virtual Const

bool

 

IsOfTypeImpl

(
    const FString& Type
)

Checks whether this drag and drop operation can cast safely to the specified type.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss