Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
enum EEditorBuildResult
{
Success,
Skipped,
InProgress,
}
Name |
Description |
---|---|
Success |
|
Skipped |
|
InProgress |
Result of a custom editor build.