Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include |
#include "EditorWorldExtension.h" |
enum EEditorWorldExtensionTransitionState
{
TransitionNone,
TransitionAll,
TransitionPIEOnly,
TransitionNonPIEOnly,
}
Name |
Description |
---|---|
TransitionNone |
|
TransitionAll |
|
TransitionPIEOnly |
|
TransitionNonPIEOnly |