EMapChangeType

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Syntax

enum EMapChangeType
{
    LoadMap,
    SaveMap,
    NewMap,
    TearDownWorld,
}

Values

Name

Description

LoadMap

Map has just been loaded

SaveMap

Map is about to be saved

NewMap

A new map is loaded

TearDownWorld

The world is about to be torn down

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