EPackageNormalizationFlags

Flags which modify the way that NormalizePackageNames works.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h

Include

#include "PackageHelperFunctions.h"

Syntax

enum EPackageNormalizationFlags
{
    NORMALIZE_ResetExistingLoaders           = 0x01,
    NORMALIZE_ExcludeMapPackages             = 0x02,
    NORMALIZE_ExcludeContentPackages         = 0x04,
    NORMALIZE_ExcludeDeveloperPackages       = 0x08,
    NORMALIZE_ExcludeNonDeveloperPackages    = 0x10,
    NORMALIZE_ExcludeEnginePackages          = 0x20,
    NORMALIZE_ExcludeNoRedistPackages        = 0x40,
    NORMALIZE_ExcludeLocalizedPackages       = 0x80,
    NORMALIZE_DefaultFlags                   = NORMALIZE_ResetExistingLoaders,
}

Values

Name

Description

NORMALIZE_ResetExistingLoaders

Reset the linker for any packages currently in memory that are part of the output list

NORMALIZE_ExcludeMapPackages

Do not include map packages in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeContentPackages

Do not include content packages in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeDeveloperPackages

Do not include packages inside developer folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeNonDeveloperPackages

Do not include packages outside developer folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeEnginePackages

Do not include packages inside the Engine/Content folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeNoRedistPackages

Do not include packages inside NoRedist or NotForLicensees folders

NORMALIZE_ExcludeLocalizedPackages

Do not include localized packages

NORMALIZE_DefaultFlags

Combo flags

Remarks

Flags which modify the way that NormalizePackageNames works.

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