Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
Include |
#include "PackageHelperFunctions.h" |
enum EPackageNormalizationFlags
{
NORMALIZE_ResetExistingLoaders = 0x01,
NORMALIZE_ExcludeMapPackages = 0x02,
NORMALIZE_ExcludeContentPackages = 0x04,
NORMALIZE_ExcludeDeveloperPackages = 0x08,
NORMALIZE_ExcludeNonDeveloperPackages = 0x10,
NORMALIZE_ExcludeEnginePackages = 0x20,
NORMALIZE_ExcludeNoRedistPackages = 0x40,
NORMALIZE_ExcludeLocalizedPackages = 0x80,
NORMALIZE_DefaultFlags = NORMALIZE_ResetExistingLoaders,
}
Name |
Description |
---|---|
NORMALIZE_ResetExistingLoaders |
Reset the linker for any packages currently in memory that are part of the output list |
NORMALIZE_ExcludeMapPackages |
Do not include map packages in the result array; only relevant if the input array is empty |
NORMALIZE_ExcludeContentPackages |
Do not include content packages in the result array; only relevant if the input array is empty |
NORMALIZE_ExcludeDeveloperPackages |
Do not include packages inside developer folders in the result array; only relevant if the input array is empty |
NORMALIZE_ExcludeNonDeveloperPackages |
Do not include packages outside developer folders in the result array; only relevant if the input array is empty |
NORMALIZE_ExcludeEnginePackages |
Do not include packages inside the Engine/Content folders in the result array; only relevant if the input array is empty |
NORMALIZE_ExcludeNoRedistPackages |
Do not include packages inside NoRedist or NotForLicensees folders |
NORMALIZE_ExcludeLocalizedPackages |
Do not include localized packages |
NORMALIZE_DefaultFlags |
Combo flags |
Flags which modify the way that NormalizePackageNames works.