Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
Include |
#include "IPropertyAccessCompiler.h" |
enum EPropertyAccessBatchType
{
Unbatched,
Batched,
}
Name |
Description |
---|---|
Unbatched |
Copies designed to be called one at a time via ProcessCopy. |
Batched |
Copies designed to be processed in one call to ProcessCopies. |
The various batching of property copy.