Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include |
#include "IPropertyAccessEditor.h" |
enum EPropertyAccessResolveResult
{
Failed,
SucceededInternal,
SucceededExternal,
}
Name |
Description |
---|---|
Failed |
Resolution of the path failed |
SucceededInternal |
Resolution of the path failed and the property is internal to the initial context |
SucceededExternal |
Resolution of the path failed and the property is external to the initial context (i.e. uses an object/redirector indirection) |
Enum describing the result of ResolveLeafProperty