Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h |
Include |
#include "Editor/GroupActor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/GroupActor.cpp |
void ClearAndRemove()
Detaches all children (actors and subgroups) from this group and then removes it.