AGroupActor::ClearAndRemove

Detaches all children (actors and subgroups) from this group and then removes it.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h

Include

#include "Editor/GroupActor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/GroupActor.cpp

Syntax

void ClearAndRemove()

Remarks

Detaches all children (actors and subgroups) from this group and then removes it.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss