Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Does an explicit actor rename. In addition to changing the label this will also fix any soft references pointing to it
Parameter |
Description |
---|---|
Actor |
The actor to change the label of |
NewActorLabel |
The new label string to assign to the actor. If empty, the actor will have a default label. |
bMakeUnique |
If true, it will call SetActorLabelUnique, if false it will use the exact label specified |