FCachedActorLabels::Populate

Populate the set of actor names

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

void Populate
(
    UWorld * World,
    const TSet< AActor * > & IgnoredActors
)

Remarks

Populate the set of actor names

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