FCachedActorLabels

A cache of actor labels

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

struct FCachedActorLabels

Remarks

A cache of actor labels

Constructors

Name Description

Public function

FCachedActorLabels()

Default constructor - does not populate the array

Public function

FCachedActorLabels

(
    UWorld* World,
    const TSet< AActor* >& Ignore...
)

Constructor that populates the set of actor names

Functions

Name Description

Public function

void

 

Add

(
    const FString& InLabel
)

Add a new label to this set

Public function Const

bool

 

Contains

(
    const FString& InLabel
)

Check if the specified label exists

Public function

void

 

Populate

(
    UWorld* World,
    const TSet< AActor* >& Ignore...
)

Populate the set of actor names

Public function

void

 

Remove

(
    const FString& InLabel
)

Remove a label from this set

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