FPreviewPlatformInfo::GetEffectivePreviewPlatformName

Return platform name like "Android", or NAME_None if none is set or the preview feature level is not active

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

FName GetEffectivePreviewPlatformName() const

Remarks

Return platform name like "Android", or NAME_None if none is set or the preview feature level is not active

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