Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
FPreviewPlatformInfo
(
ERHIFeatureLevel::Type InFeatureLevel,
FName InPreviewPlatformName,
FName InPreviewShaderFormatName,
FName InDeviceProfileName,
bool InbPreviewFeatureLevelActive
)