Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
struct FPreviewPlatformInfo
Name | Description | ||
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bPreviewFeatureLevelActive |
Is feature level preview currently active |
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DeviceProfileName |
The device profile to preview. |
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PreviewFeatureLevel |
The feature level we should use when loading or creating a new world |
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PreviewPlatformName |
The the platform to preview, or NAME_None if there is no preview platform |
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PreviewShaderFormatName |
The shader platform to preview, or NAME_None if there is no shader preview platform |
Name | Description | |
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FPreviewPlatformInfo() |
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FPreviewPlatformInfo ( |
Name | Description | ||
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ERHIFeatureL... |
GetEffectivePreviewFeatureLevel() |
Returns the preview feature level if active, or GMaxRHIFeatureLevel otherwise |
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GetEffectivePreviewPlatformName() |
Return platform name like "Android", or NAME_None if none is set or the preview feature level is not active |
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Matches ( |
Checks if two FPreviewPlatformInfos are for the same preview platform. |