FSelectionStateOfLevel

Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

struct FSelectionStateOfLevel

Remarks

Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded

Variables

Name Description

Public variable

TArray< FString...

 

SelectedActors

Path names of all the selected actors

Public variable

TArray< FString...

 

SelectedComponents

Path names of all the selected components

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