Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
struct FSelectionStateOfLevel
Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded
Name | Description | ||
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SelectedActors |
Path names of all the selected actors |
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SelectedComponents |
Path names of all the selected components |