Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
struct FTemplateMapInfo
Used during asset renaming/duplication to specify class-specific package/group targets.
Name | Description | ||
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|
Map |
The object path to the template map |
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|
UTexture2D *... |
ThumbnailTexture |
The Texture2D associated with this map template |
Name | Description | |
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|
FTemplateMapInfo() |