IAssetReferenceFilter

Used in filtering allowed references between assets.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

class IAssetReferenceFilter

Remarks

Used in filtering allowed references between assets. Implement a subclass of this and return it in OnMakeAssetReferenceFilter

Destructors

Name Description

Public function Virtual

~IAssetReferenceFilter()

Functions

Name Description

Public function Const

bool

 

PassesFilter

(
    const FAssetData& AssetData,
    FText* OutOptionalFailureReaso...
)

Filter function to pass/fail an asset.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss