| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h |
Include |
#include "Editor/AssetGuideline.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetGuideline.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.