| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h |
Include |
#include "Editor/AssetGuideline.h" |
class UAssetGuideline : public UAssetUserData
User data that can be attached to assets to check on load for guidlelines (plugins, project settings, etc).
This class intentionally does not accept FText arguments. The project using your bundled asset would need to have your localization tables, and we currently do not support text table referencing.
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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IsPostLoadThreadSafe() |
Begin UObject interface |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |