UEditorEngine::AddExportTextActors

Adds actors to the world at the specified location using export text.

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual TArray< AActor * > AddExportTextActors
(
    const FString & ExportText,
    bool bSilent,
    EObjectFlags ObjectFlags
)

Remarks

Adds actors to the world at the specified location using export text.

Returns

A pointer to the newly added actor, or NULL if add failed.

Parameters

Parameter

Description

ExportText

A T3D representation of the actor to create.

bSilent

If true, suppress logging

ObjectFlags

The object flags to place on the spawned actor.

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