Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual TArray< AActor * > AddExportTextActors
(
const FString & ExportText,
bool bSilent,
EObjectFlags ObjectFlags
)
Adds actors to the world at the specified location using export text.
A pointer to the newly added actor, or NULL if add failed.
Parameter |
Description |
---|---|
ExportText |
A T3D representation of the actor to create. |
bSilent |
If true, suppress logging |
ObjectFlags |
The object flags to place on the spawned actor. |