UEditorEngine::BroadcastBeginObjectMovement

Called before an actor or component is about to be translated, rotated, or scaled by the editor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void BroadcastBeginObjectMovement
(
    UObject & Object
) const

Remarks

Called before an actor or component is about to be translated, rotated, or scaled by the editor

Parameters

Parameter

Description

Object

The actor or component that will be moved

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