UEditorEngine::BroadcastBlueprintCompiled

Broadcasts that objects have been replaced

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void BroadcastBlueprintCompiled
(
    const TMap< UObject *, UObject * > & ReplacementMap
)

Remarks

Broadcasts that objects have been replaced

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