UEditorEngine::BroadcastHLODMeshBuild

Called by internal engine systems after a HLOD Actor's mesh is build

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void BroadcastHLODMeshBuild
(
    const class ALODActor * InActor
)

Remarks

Called by internal engine systems after a HLOD Actor's mesh is build

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