UEditorEngine::CanCookByTheBookInEditor
Can the editor do cook by the book in the editor process space
| UEditorEngine::CanCookByTheBookInEditor()
|
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
|
Include
|
#include "Editor/EditorEngine.h"
|
virtual bool CanCookByTheBookInEditor
(
const FString & PlatformName
) const
Can the editor do cook by the book in the editor process space
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