UEditorEngine::CanCopySelectedActorsToClipboard

Checks to see whether it's possible to perform a copy operation on the selected actors.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

bool CanCopySelectedActorsToClipboard
(
    UWorld * InWorld,
    FCopySelectedInfo * OutCopySelected
)

Remarks

Checks to see whether it's possible to perform a copy operation on the selected actors.

Returns

true if it's possible to do a copy operation based on the selection

Parameters

Parameter

Description

InWorld

World to get the selected actors from

OutCopySelected

Can be NULL, copies the internal results of the copy check to this struct

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