UEditorEngine::CanSyncToContentBrowser

Checks if the slected objects contain something to browse to

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool CanSyncToContentBrowser()

Remarks

Checks if the slected objects contain something to browse to

Returns

true if any of the selected objects contains something that can be browsed to

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