| UEditorEngine::Cleanse()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
General functions. Cleans up after major events like e.g. map changes.
Parameter |
Description |
---|---|
ClearSelection |
Whether to clear selection |
Redraw |
Whether to redraw viewports |
TransReset |
Human readable reason for resetting the transaction system |