| UEngine::CreatePIEWorldByDuplication()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
virtual UWorld * CreatePIEWorldByDuplication
(
FWorldContext & Context,
UWorld * InWorld,
FString & PlayWorldMapName
)
This should only ever be called for a EditorEngine.