Deprecated
This is now handled as part of OnLoginPIEComplete_Deferred.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
bool CreatePIEWorldFromLogin
(
FWorldContext & PieWorldContext,
EPlayNetMode PlayNetMode,
FPieLoginStruct & DataStruct
)
Continue the creation of a single PIE world after a login was successful
true if world created successfully
Parameter |
Description |
---|---|
PieWorldContext |
world context for this PIE instance |
PlayNetMode |
mode to create this PIE world in (as server, client, etc) |
DataStruct |
data required to continue PIE creation, set at login time |