UEditorEngine::EnableWorldSwitchCallbacks

Call to enable/disable callbacks for PIE world switching when PIE starts/stops

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void EnableWorldSwitchCallbacks
(
    bool bEnable
)

Remarks

Call to enable/disable callbacks for PIE world switching when PIE starts/stops

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