FBlueprintCompiledEvent

Called when a Blueprint compile is completed.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

UEditorEngine::FBlueprintCompiledEvent

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

class FBlueprintCompiledEvent : public TBaseMulticastDelegate_NoParams< void >

Remarks

Called when a Blueprint compile is completed.

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