Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
|
Include
|
#include "Editor/EditorEngine.h"
|
struct FLauncherCachedInfo
|
bool
|
bPlayUsingLauncherBuild
|
|
|
bool
|
bPlayUsingLauncherHasCode
|
|
|
FString
|
PlayUsingLauncherDeviceName
|
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.