FOnMakeAssetReferenceFilter

Returns a filter to restruct what assets show up in asset pickers based on what the selection is used for (i.e. what will reference the assets)

Windows
MacOS
Linux

Type

typedef TBaseDelegate_OneParam< TSharedPtr< IAssetReferenceFilter >, const FAssetReferenceFilterContext & > FOnMakeAssetReferenceFilter

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Remarks

Returns a filter to restruct what assets show up in asset pickers based on what the selection is used for (i.e. what will reference the assets)

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