typedef TBaseDelegate_OneParam< TSharedPtr< IAssetReferenceFilter >, const FAssetReferenceFilterContext & > FOnMakeAssetReferenceFilter
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Returns a filter to restruct what assets show up in asset pickers based on what the selection is used for (i.e. what will reference the assets)