Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
virtual bool Game_Map_Check
(
UWorld * InWorld,
const TCHAR * Str,
FOutputDevice & Ar,
bool bCheckDeprecatedOnly
)
Game-specific function called by Map_Check BEFORE iterating over all actors.
Parameter |
Description |
---|---|
Str |
The exec command parameters |
Ar |
The output archive for logging (?) |
bCheckDeprecatedOnly |
If true, only check for deprecated classes |