UEditorEngine::Game_Map_Check

Game-specific function called by Map_Check BEFORE iterating over all actors.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual bool Game_Map_Check
(
    UWorld * InWorld,
    const TCHAR * Str,
    FOutputDevice & Ar,
    bool bCheckDeprecatedOnly
)

Remarks

Game-specific function called by Map_Check BEFORE iterating over all actors.

Parameters

Parameter

Description

Str

The exec command parameters

Ar

The output archive for logging (?)

bCheckDeprecatedOnly

If true, only check for deprecated classes

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