UEditorEngine::Game_Map_Check_Actor

Game-specific function called per-actor by Map_Check

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual bool Game_Map_Check_Actor
(
    const TCHAR * Str,
    FOutputDevice & Ar,
    bool bCheckDeprecatedOnly,
    AActor * InActor
)

Remarks

Game-specific function called per-actor by Map_Check

Parameters

Parameter

Description

Str

The exec command parameters

Ar

The output archive for logging (?)

bCheckDeprecatedOnly

If true, only check for deprecated classes

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