UEditorEngine::GetContentBrowserSelectionClasses

Function to return unique list of the classes of the assets currently selected in content browser (loaded/not loaded)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void GetContentBrowserSelectionClasses
(
    TArray< UClass * > & Selection
) const

Remarks

Function to return unique list of the classes of the assets currently selected in content browser (loaded/not loaded)

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