Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
FWorldContext & GetEditorWorldContext
(
bool bEnsureIsGWorld
)
Returns the WorldContext for the editor world. For now, there will always be exactly 1 of these in the editor.
Parameter |
Description |
---|---|
bEnsureIsGWorld |
Temporarily allow callers to validate that this maps to GWorld to help track down any conversion bugs |