UEditorEngine::GetFriendlyName

Gets the user-friendly, localized (if exists) name of a property

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

static FString GetFriendlyName
(
    const FProperty * Property,
    UStruct * OwnerStruct
)

Remarks

Gets the user-friendly, localized (if exists) name of a property

Returns

the friendly name for the property. localized first, then metadata, then the property's name.

Parameters

Parameter

Description

Property

the property we want to try to et the friendly name of

OwnerStruct

if specified, uses this class's loc file instead of the property's owner class useful for overriding the friendly name given a property inherited from a parent class.

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