Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Gets the user-friendly, localized (if exists) name of a property
the friendly name for the property. localized first, then metadata, then the property's name.
Parameter |
Description |
---|---|
Property |
the property we want to try to et the friendly name of |
OwnerStruct |
if specified, uses this class's loc file instead of the property's owner class useful for overriding the friendly name given a property inherited from a parent class. |